22 January 2018 @ 11:06 pm
Who: Others not on the list of the Chosen 12
Where: Around Shehui
When:
Open/Closed: Open to All, though top levels shouldn't be made by Chosen 12 members -- however, direct telepathy links can be sent to Chosen 12 members, and Chosen 12 members can respond to open telepathy prompts. This post is meant more for those who aren't part of the Chosen 12 so they can react with others or plot their next move.

[ While your name isn't on the list that has been circulating, it doesn't mean that you're unaffected by this issue. Did someone you know -- someone you have a fondness for, perhaps? -- wind up on that list? And did they manage to evade the monitors or have they been captured?

You may have the resources to do something about it, or you may want to stay out of harm's way. Either way, changes are on the horizon -- and that horizon is now looming closer than ever before. ]
 
 
14 January 2018 @ 07:50 pm
Who: Geir, Vern & you!
Where: Shehui (various)
When: Day 196 (backdated to just before the telepathic fail hijinks)
Open/Closed: Mostly open!

i. setting it up (closed to geir)

[this is it. they've spent days discreetly smuggling a small heap of Palai bones one by one to a public park in a less-busy area of the city. with traffic drawn away from it by the festival, and minimal risk of anyone actually getting hurt, it's time to finish up their plan and place the final bones. one to be the trigger, one as bait for the monitors...

they peer down the street.]

...I think we can go.

ii. kaboom (open)

[and if you're in that sector of the city today, you're likely to hear a thunderclap of noise and see a brilliant flash of light coming from said park. Shehui citizens and visitors around you exclaim and turn to look, and you may see monitors making their way through the streets to the source...

Vern speaks telepathically through the entire coven's signets before the dust of the explosion's even settled, voice clipped and abrupt]

Vern and Geir here. If you're walking the city today, don't go near-- [he names the neighbourhood of the park.] If you're already near it, don't actually go to the park; make sure there are eyewitnesses that you weren't there at this time. You don't know anything about this, you weren't involved. All right?

iii. in the aftermath (open)

[Geir and Vern don't actually get themselves arrested; they're on the ground floor of the coven house as usual that evening, if you want to ask them questions face to face in a reasonably private space. they look kind of pleased with themselves...? mission success?]
 
 
 
 
06 November 2017 @ 10:00 pm
Who: The new coven members and old blood
Where: In and around the hub island, especially the mansion
When: Day 122
Open/Closed: Open to All

Read more... )
 
 
 
13 October 2017 @ 10:27 pm
Who: New coven members, Brie and assigned teachers (old blood can join too!)
Where: The coven base camp
When: Day 98
Open/Closed: Open to Alllllllllmost everyone, essentially top levels are newbies and teachers, but oldbies can tag around!
OOC: To be clear, top levels should only be new characters accepted in October and those who signed up for teacher slots. Old players ARE ENCOURAGED TO TAG AROUND IF THEY WISH, and of course other new characters can mingle with their newbie brethren. If your character is a teacher please indicate that in your top level to differentiate.

Read more... )
 
 
05 October 2017 @ 03:53 pm
Who: Coven Members
Where: Coven Base Camp
When: Day 90
Open/Closed: OTA

You're not doing anything right now, right? Good. Genette's using some of the resources taken from Aimintas to create a little get together. Even if you do have something going on, she's not averse to using a little force to make the evening magical.

In fact, the magic is exactly how she's pulling this off. Genette is offering you to a little get together at the base camp, which may be all it takes for you to follow her. If not? Your hand is tethered (or some other part of you) quickly and you're led to the camp anyway. This is important, darn it!

What's so important? A little "party" of sorts. There's an assortment of foods, some of which have been hastily made since some groups have gone harvesting for new resources, and a large water basin that's acting as a punch bowl.

The true purpose of this little activity is a 'get to know you' exercise of sorts. Genette's got a glass container of a large quantity of Elto bones that can short-circuit the tethers, but the caveat is that you have to participate in a little, tethered sharing circle.

(It's honestly a good idea to know who you're stuck within your little makeshift coven, but Genette is the pushy sort when she sets her mind to something.)

The way to be released from your Elto shackles? Tell everyone your name, where you're from, your magic (seemingly left a little ambiguous) and something else about yourself. Discussions are encouraged! The more people know, the better!

After you're done sharing with the class, food and drink is yours to have -- or you can just run off, that's fine too.

OOC: Characters who would have absolutely nothing to do with this can of course escape, whether fleeing in the first place or using Elto bones of their own to circuit out their tether.

      A ▢ This is it -- your character can breathe deeply, unlock their knees and get this little activity over with. All they have to do is share the criteria and they're free to go!

      B ▢ Afterwards, their free to stick around the area and mingle. There IS food and also drinks. They may also want to have a more private conversation about something they learned tonight.
 
 
25 September 2017 @ 09:30 pm
Who: Anyone and everyone!
Where: On the beach, and various other places throughout the hub island
When: Day 80, and the next couple days after
Open/Closed: open log for hub shenanigans!

[This evening, someone has placed an old, rusted-over camp stove on the beach near the coven's row of huts--anyone examining it in detail will see that it's not operational at the moment, but that could potentially be changed, couldn't it? If someone was handy with mechanical things . . . .

Next to it is a crate (which, from the weight of it is empty) and pinned to that crate is a sheet of paper with a map on it, something like a much cruder, black-and-white version of this:



with the following key:

1 - crags. Contain snakes which may be poisonous. Watch out.
2 - ocean, going about one mile out from the coast.
3 - lagoon. Contains thick reeds (could be woven or shaped into tools) and frogs (edibility uncertain).
4 - abandoned campsite.
5 - orchard. Currently, trees are diseased and bare. Plant healer needed.
6 - abandoned house. A family used to live here, from the looks of it. Still contains some useful supplies.

And there should be a 7 north of base camp with the notation "graveyard. Graves unused." but the player forgot and is too lazy to go back and fix it right now. Observant individuals will note that the map looks like a more detailed version of one hanging on the door to a certain coven member's cabin, one that has a note on the bottom: "Have information? Ask for Jay."

Other than that, it's a quiet night on the hub island. We've been here for a couple days; maybe you're getting restless? Want to check out that ocean, or lagoon, or even those crags? Maybe just go door-to-door in the beach huts? Maybe you're sick of shrimp and looking for other things to eat . . . hopefully someone's got a fire going tonight, and thought to kill a boar . . . .

What are you doing tonight?]


((here or here for place descriptions))
 
 
 
 
06 August 2017 @ 06:52 pm
Who: The new coven members, old blood & Palai people
Where: In and around the city land of Aimintas
When: Day 30
Open/Closed: Open to All

Read more... )
 
 
 
 
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